Assassins and Racing, just your average weekend

Not much gaming done this weekend but I did get back around to finishing Assassins Creed 4 in preparation for Unity, still have the Aveline and Adawale DLC missions to do and since I haven’t ever played them it will be something new and some of the trophies to finish off. The one problem I have with the AC games in relation to trophies and achievements is the multiplayer component, it just does nothing for me and means that getting 100% is essentially impossible which is annoying but I’m not going to do things I don’t enjoy just for some symbol….that said, someone has mentioned that the getting to level 55 one can be done playing lone wolf solo so it might just be something I do randomly if I get the urge.

The other gaming I did was just some oval racing on iRacing to try and get my safety rating up; at first I was just going to take a weekend to game the system and get out of rookies through time trialing oval and road-race but I’ve decided I want to run both classes for a full season to get some experience and see how high my safety rating can go naturally first as that will be an indicator of if I actually deserve to be out of rookies or not. I’m certainly finding that I like oval more than road racing at this stage but I think that might just be due to the shifting in road-racing still feeling different to real life, even with an H-shifter, since there is no real force-feedback on the shifter or clutch as there is in a real car.

Oval is also getting me as I am finding I am a lot more competitive in relation to speed and racing than I am on the road, hoping that will change over time as I spend more time on road courses and learn my shift/brake points and correct gear while in oval I need to spend more time learning how to handle racing in a pack and side by side since that’s where the majority of my incidents come from lately if they aren’t caused by people blinking in and out of existence. The one thing I know I have improved upon in the last few races is scanning further down the track and in to the corners on ovals to watch for accidents happening or getting ready to happen, this wasn’t something I really was worrying about previously but a couple of youtube videos for beginners all mentioned it so I started to try to make sure I did it rather than just watching to the end of my bonnet.

Hopefully my TrackIR will be in this week and that will be put to work in iRacing, Elite: Dangerous, Euro Truck Simulator 2 and FS-X and it will be interesting to see how much of a difference it actually makes for iRacing, I may be putting to much pressure on it but one of the big things for driving is that your car turns where your head is looking so if you’re able to turn and see the in-car view have you looking at the corner apex then it should be more likely to hit it, so will be interesting to see if this pans out. Having watched some videos of people playing the other games though I do know it will make them more fun to play so even if it isn’t as useful in iRacing with a triple-monitor set-up there will be some benefit to it.

Other than that the only other hardware additions I am looking to make to my gaming set-ups are to get some Derek Spears Designs button boxes to also be used in the games I listed. These things are really well designed, layed out and made USB boxes with buttons, switches and dials for use primarily in racing sims but will also be useful for flight sims and are reasonably priced as well so it’s a no-brainer to get one or two if I’m seeing some improvements to my iRacing skills and start doing the longer races where I’ll need to worry about adjusting car setup on the fly, modulating fuel mappings or changing pit strategies (eg fuel loading or tyre changes).

These are the two boxes I am looking to add

DSD RaceKing Button Box
DSD Black Max II

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